This week, we covered texturing and transparency. We focused on applying textures to objects in the world space. In this world, we also had three spheres of varying transparency, and we had to use the painters algorithm for in order to render the entire scene correctly. You can see the results below!
In addition to the required assignment above, we also tackled some of the extra credit parts of the assignment, animating a texture and using multiple textures. You can see in the rendering below that the texture is not only animated (try not to get sick), but the original texture is blended with another cute bunny texture.